![]() ![]() ![]() The three abilities he learns throughout leveling up can have three instances, which serve as the basic ingredients or components for him to create a new ability using his ultimate. He is unique in that he possesses a total of 14 abilities in his arsenal three of them - QuasWexand Exort - are reagents and one is his special ultimate Invoke. GUI " ON":! Whenever the user presses any of their three spells Quas, Wex and Exort instead it is pressed 3 times, thus maximizing the potential.Carlthe Invokeris a ranged intelligence hero who is very difficult to master. GuiEscape: GuiClose: If the users closes the window, prevents duplicate controls being created. This will load all your original hotkeys so that they will not be set every time. InvokePress: Basically this is to tell the script that Invoke has been pressed by the user or by me. It becomes very easy to switch to increased regen. Whenever the user presses any of their three spells Quas, Wex and Exort. GuiClose: If the users closes the window, prevents duplicate controls being created. Gui, -Theme Asks user for the path to their CustomKeys. If this is not true, download the one provided on this site or generate your own. ![]() It will ask you for the path to your customkeys. The exe to run this script can be found here. If you find any more bugs, email a description of it to admin dotakey. To get around this, simply don't invoke spells while Invoke is on cd. There are several bugs still that I have to work out, but what I have so far I felt was worth sharing. As well, you can set custom shortcuts that will automate invoking and using his spells. To simplify what it does, it reads your customkeys. After many hours of scripting, this is my attempt to harness the power of Invoker. Please express your opinions, ideas, thoughts and show off your personal code. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.Search this site. Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort. Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE. Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals minor residual damage to units that get hit. Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Invoker pulls a flaming meteor from space onto the targeted location. Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 80% based on Wex and damage up to 80 based on Exort for 9 seconds. Deals 0.5 damage for each point of mana drained. The detonation covers a 675 area, draining up to 400 mana based on Wex. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |